Dynamic Engine
  • Starting your engine
    • Introducing Dynamic
    • The simulation
    • The network
  • Your first drive
    • Setting the script
    • Creating a Dynamic vehicle profile
    • Editing a Dynamic vehicle profile
    • Migrating from C.H.A.S.E.R
  • Fine Tuning your vehicle
    • Adapting your NUI
    • Editing the engine
    • Creating engine swap profiles
    • Creating a transmission data
    • Creating tyre profiles
    • Creating a new camera
    • Tweaking HUD
    • Setting Up Performance Index
    • Tuning your vehicle
    • Utilizing offsets
  • Exports
    • Learning the exports
    • Brake Exports
      • getBrakeTemp
      • toggleBrakeDebug
      • setBrakeTemp
  • Caller Exports
    • stopDynamic
    • startDynamic
  • Camera Exports
    • getCameraData
    • getCameraAmmount
    • startCamera
    • swapCamera
    • stopCamera
    • setCurrentCameraPitchOffset
    • setCurrentCameraFovOffset
    • setCurrentCameraSpacingOffset
    • setCurrentFpvCameraSpacingOffset
    • toggleBikeYawCorrection
  • Differential Exports
    • getIsVehicleCurrentlyDrifting
    • getIsVehicleCurrentlyDriftingThrottleLess
  • Drivetrain Exports
    • setFrontTorqueDist
  • Ecu Exports
    • setCurrentVehicleTcsLevel
    • toggleTcs
    • toggleEsc
    • getAssists
    • getTelemetryData
    • getGlobalTelemetryData
    • getWheelData
    • getVehicleData
    • getAvailableTyres
    • getTyreData
    • getAvailableEngineSwaps
    • getEngineData
  • Performance Index Exports
    • getPerformanceIndex
    • getPerformanceIndexCalibrationMetrics
  • Transmission Exports
    • getTopSpeedTable
    • getTopSpeedTableFromTransmissionData
    • setTransmissionMode
    • getTransmissionMode
  • Tuning Exports
    • loadTunedSetup
  • Tyre Exports
    • warmTyre
  • From enthusiasts to everyone
    • With Passion.
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  1. Performance Index Exports

getPerformanceIndexCalibrationMetrics

getPerformanceIndexCalibrationMetrics(vehicleHash [string])

Prints in the F8 console data for calibrating the P.I in the "performanceIndexData.lua"

Preferably, you should input the vehicle hash as "elegy" for example.

However if you input it's hash "196747873" it will also work, but will have the function to take longer to execute.

Code Example:

        local piCalPressed = WarMenu.Button("Print PI Calibration Results")
        if WarMenu.IsItemHovered() then
            WarMenu.ToolTip('Prints in the F8 Console the data required for calibration.',nil,true)
        end
        if piCalPressed then 
            local currentCarModel = GetEntityModel(GetVehiclePedIsIn(PlayerPedId(),false))
            dynamic:getPerformanceIndexCalibrationMetrics(currentCarModel)
        end
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