Engine Swapping
Doing an engine swap, involves creating a command or script to execute the export to set the vehicle engine. It is important to remember that C.H.A.S.E.R, will not save the swapped engine, and a independent saving/loading system should be made. Luckly, we already provide a functional demo for that, and it can be accessed here In order to create a command to engine swap your car, create a lua resource and paste the following code: (Note: in order to swap back to the original engine, simply do "setengine stock")
local chaser = exports['legacydmc_chaser'] -- the export HAS to be "legacydmc_chaser"
RegisterCommand("setengine", function(source, args, rawCommand)
if #args < 1 then
print("Please insert an engine..")
return
end
local engine = args[1]
if chaser:chaser_getloadstatus() then
chaser:chaser_setengine(engine)
Citizen.Wait(50)
chaser:chaser_refreshengine()
end
end, false)
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