Dynamic Engine
  • Starting your engine
    • Introducing Dynamic
    • The simulation
    • The network
  • Your first drive
    • Setting the script
    • Creating a Dynamic vehicle profile
    • Editing a Dynamic vehicle profile
    • Migrating from C.H.A.S.E.R
  • Fine Tuning your vehicle
    • Adapting your NUI
    • Editing the engine
    • Creating engine swap profiles
    • Creating a transmission data
    • Creating tyre profiles
    • Creating a new camera
    • Tweaking HUD
    • Setting Up Performance Index
    • Tuning your vehicle
    • Utilizing offsets
  • Exports
    • Learning the exports
    • Brake Exports
      • getBrakeTemp
      • toggleBrakeDebug
      • setBrakeTemp
  • Caller Exports
    • stopDynamic
    • startDynamic
  • Camera Exports
    • getCameraData
    • getCameraAmmount
    • startCamera
    • swapCamera
    • stopCamera
    • setCurrentCameraPitchOffset
    • setCurrentCameraFovOffset
    • setCurrentCameraSpacingOffset
    • setCurrentFpvCameraSpacingOffset
    • toggleBikeYawCorrection
  • Differential Exports
    • getIsVehicleCurrentlyDrifting
    • getIsVehicleCurrentlyDriftingThrottleLess
  • Drivetrain Exports
    • setFrontTorqueDist
  • Ecu Exports
    • setCurrentVehicleTcsLevel
    • toggleTcs
    • toggleEsc
    • getAssists
    • getTelemetryData
    • getGlobalTelemetryData
    • getWheelData
    • getVehicleData
    • getAvailableTyres
    • getTyreData
    • getAvailableEngineSwaps
    • getEngineData
  • Performance Index Exports
    • getPerformanceIndex
    • getPerformanceIndexCalibrationMetrics
  • Transmission Exports
    • getTopSpeedTable
    • getTopSpeedTableFromTransmissionData
    • setTransmissionMode
    • getTransmissionMode
  • Tuning Exports
    • loadTunedSetup
  • Tyre Exports
    • warmTyre
  • From enthusiasts to everyone
    • With Passion.
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  1. Ecu Exports

getWheelData

getWheelData(wheelIdx [Int])

Pay attention to lua +1 indexing if using lua.

Return a table with the current wheel data, for the specified index.

Returned Table:

vehicleWheel = {
    speed
    tractionVector 
    wheelLoad 
    slipAngle
    slipRatio 
    temperature
    tempFricMulti 
    materialFricMulti
    position 
    fwdVec
    velocityVector 
    rotationalForce
    fakeTcsBrakes
    suspensionCompression
    suspensionTravelDistance
}

Example Code:

        inputContextButton(
            "Current Wheel Index: ",
            "Wheel Index:",
            "Alters which wheel to display information from.",
            1, 4, 1, 1,
            currentWheelIndex,
            function(val)
                currentWheelIndex = val
            end
        )
        local wheelData = dynamic:getWheelData()[currentWheelIndex]

        WarMenu.Button("Speed (MS): "..round(wheelData.speed,2))
        WarMenu.Button("Traction Vec Value (Mag): "..round(wheelData.tractionVector,2))
        WarMenu.Button("Load (KG): "..round(wheelData.wheelLoad,2))
        WarMenu.Button("Slip Angle (Deg): "..round(wheelData.slipAngle,2))
        WarMenu.Button("Slip Ratio (%): "..round(wheelData.slipRatio,2))
        WarMenu.Button("Temperature (ºC): "..round(wheelData.temperature,2))
        WarMenu.Button("Temp Friction Multi: "..round(wheelData.tempFricMulti,2))
        WarMenu.Button("Material Friction Multi: "..round(wheelData.materialFricMulti,2))
        WarMenu.Button("Suspension Compression Rate (%): "..round(wheelData.suspensionCompression,3))
        WarMenu.Button("Suspension Travel Distance (M): "..round(wheelData.suspensionTravelDistance,2))
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