getWheelData

getWheelData(wheelIdx [Int])

Pay attention to lua +1 indexing if using lua.

Return a table with the current wheel data, for the specified index.

Returned Table:

vehicleWheel = {
    speed
    tractionVector 
    wheelLoad 
    slipAngle
    slipRatio 
    temperature
    tempFricMulti 
    materialFricMulti
    position 
    fwdVec
    velocityVector 
    rotationalForce
    fakeTcsBrakes
    suspensionCompression
    suspensionTravelDistance
}

Example Code:

        inputContextButton(
            "Current Wheel Index: ",
            "Wheel Index:",
            "Alters which wheel to display information from.",
            1, 4, 1, 1,
            currentWheelIndex,
            function(val)
                currentWheelIndex = val
            end
        )
        local wheelData = dynamic:getWheelData()[currentWheelIndex]

        WarMenu.Button("Speed (MS): "..round(wheelData.speed,2))
        WarMenu.Button("Traction Vec Value (Mag): "..round(wheelData.tractionVector,2))
        WarMenu.Button("Load (KG): "..round(wheelData.wheelLoad,2))
        WarMenu.Button("Slip Angle (Deg): "..round(wheelData.slipAngle,2))
        WarMenu.Button("Slip Ratio (%): "..round(wheelData.slipRatio,2))
        WarMenu.Button("Temperature (ÂșC): "..round(wheelData.temperature,2))
        WarMenu.Button("Temp Friction Multi: "..round(wheelData.tempFricMulti,2))
        WarMenu.Button("Material Friction Multi: "..round(wheelData.materialFricMulti,2))
        WarMenu.Button("Suspension Compression Rate (%): "..round(wheelData.suspensionCompression,3))
        WarMenu.Button("Suspension Travel Distance (M): "..round(wheelData.suspensionTravelDistance,2))