Creating a Dynamic vehicle profile
Last updated
Last updated
Make sure to download the
As part of the Turn 0 Update, setup is no longer required!
Open the tool and visit and select the car you'd like to generate a profile for, once done, make sure you're in the catalog page (page where all details, dyno charts, etc are shown, and paste the link at the text field from the left of "Load Engine Data".
Now, After the engine data has been loaded click "Load Vehicle Config" and select your vehdata.lua file location, on your computer. If you don't have a VPS and instead use FileZilla or other FTP service to upload files to your server, you will need to do this in your local computer, then upload the vehdata.lua to your server.
Now, After the engine data has been loaded and the vehData.lua has also been loaded it is time to inser the vehicle name. (same name as the .yft file)
Meaning if the car is named "adder.yft"
in the car folder, you'll type just adder
If the vehicle is a native vehicle, it's image will be displayed. Else a place holder will be shown.
Here, most of the work is already done. Choose the shift animation for this type of vehicle, the tyre type and the transmission type.
If you'd like, you can customize the gear ratios, RPM Decayment Speed, Front torque bias, etc.
After that just press "Save Vehicle Profile" and you'll already be able to utilize this car in-game!
(Don't forget to restart the resource!)