Setting Up Performance Index
Dynamic P.I System is completely open for editing to suit your experience.
By default, it already comes configurated, but in case you want to edit it, open the performanceIndexData.lua
file where you'll find the following fields
You can get the data for this using the dynamic native demo menu.

maxPi
It's the scale of your p.i system, 0 to 1000, 0 to 800, up to you.
maxHandlingScore
The largest grip ammount all cars will be compared to, given in G's
maxAccelerationScore
The fastest 0 to 100km/h time all cars will be compared to, given in seconds
maxGearboxPowerScore
The average car power across it's gears and torque curve, given in G's
maxEstimatedTopSpeedScore
The max speed the car can pottentialy reach on a flat road without bumps, given in KM/H
maxPraticalTopSpeedScore
The max speed the transmission can push, effective for considering bumps, given in KM/H
maxBrakeScore
The brake distance from 160 to 0, given in Meters
maxGeneralScore
The laptime in the simulated P.I circuit, given in seconds.
weights
A Table that contain a field for each of the above mentioned score, and a value that defines it's importance. The sum of each importance value cannot exceed or be under 1.0 You can use this to define what matters most for your experience, when it comes to evaluating the cars.
weights = { --- Define within the PI Evaluation, which aspects are more relevant than others here. The total sum must equal 1, distribute accordingly.
accelerationScore = 0.12435,
gearboxScore = 0.12435,
generalScore = 0.2037,
handlingScore = 0.1047,
estimatedTopSpeedScore = 0.19867,
practicalTopSpeedScore = 0.10133,
brakingScore = 0.1429,
},
awdLayoutPenalty
A Penalty factor that will increase the handling score of AWD vehicles, inflating their score to make a fair comparision with RWD & FWD vehicles, given in %
fwdLayoutBonus
A Bonus factor, that will reduce the acceleration score on FWD vehicles, to allow then to have extra PI for tuning into several categories, useful to compensate for their slow acceleration.