Dynamic P.I System is completely open for editing to suit your experience.
By default, it already comes configurated, but in case you want to edit it, open the performanceIndexData.lua
file where you'll find the following fields
You can get the data for this
It's the scale of your p.i system, 0 to 1000, 0 to 800, up to you.
The largest grip ammount all cars will be compared to, given in G's
The fastest 0 to 100km/h time all cars will be compared to, given in seconds
The average car power across it's gears and torque curve, given in G's
The max speed the car can pottentialy reach on a flat road without bumps, given in KM/H
The max speed the transmission can push, effective for considering bumps, given in KM/H
The brake distance from 160 to 0, given in Meters
The laptime in the simulated P.I circuit, given in seconds.
A Table that contain a field for each of the above mentioned score, and a value that defines it's importance. The sum of each importance value cannot exceed or be under 1.0 You can use this to define what matters most for your experience, when it comes to evaluating the cars.
A Penalty factor that will increase the handling score of AWD vehicles, inflating their score to make a fair comparision with RWD & FWD vehicles, given in %
A Bonus factor, that will reduce the acceleration score on FWD vehicles, to allow then to have extra PI for tuning into several categories, useful to compensate for their slow acceleration.