Tuning your vehicle

With dynamic tuning is now easier and more accessible than ever. All tuning options are under a single export, named loadTunedSetup

In order to tune a vehicle, you'll need to create your own script to call this export. The script must also get the vehicle by a UID, like the number plate, and store the tuning data. So, that means that you must follow this logic: Player get's into the vehicle DB or Your choice of saving system checks for parts, equipments, or anything that you choose that stores the tuning data, for example let's say a upgraded crankshaft. If it contains a upgraded crankshaft, we consider the powerMultiplier to be 1.1 instead of 1.0 We now call loadTunedSetup like so: loadTunedSetup(CurrentEngine,TransmissionData,CurrentTyre,PowerMulti,WeightMulti,BrakeMulti)

This is a simple load/save tuning system logic example. You can ask your back-end programmer or your favorite AI, and it's likely they'll will be able to assist you into developing one, with ease.

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In game preview of the tuning menu
Creating engine swap profileschevron-rightCreating a transmission datachevron-rightCreating tyre profileschevron-right

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