While most of dynamic vehicleData.lua fields and components are created via scripts/tools, there still are 3 main fields that are meant for manual offsetting. With then being:
Inside the camera offset, you'll be able to predetermine Y and Z offsets for both chase and FPV cam in the vehicle.
Fields:
This component is responsible for setting the brake glow VFX configuration for the specified vehicle.
Fields:
This component is responsible for setting the brake glow VFX configuration for the specified vehicle, if it is a motorcycle. In motorcyles, since we can have 2 discs per wheel, and they're visibile in both sides, we introduce 2 news offset fields, spacing & width. The width, represents the disc brake width, usually arround 0.01. The spacing represents the distance from the left or right brake disc, depending on how you setup the "bikeGlowBrakeFrontOffset" and your bike 3d model. Treat it as a mirror from that setup, if you enabled "usesDualDiskFrontBrake". Else it will not be used and you may set it to 0. Fields: